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Refactor peer connection state machine into separate files
Split the monolithic peer.ts file into a modular state-based architecture: - Created separate files for each state class (idle, creating-offer, waiting-for-answer, answering, exchanging-ice, connected, failed, closed) - Extracted shared types into types.ts - Extracted base PeerState class into state.ts - Updated peer/index.ts to import state classes instead of defining them inline - Made close() method async to support dynamic imports and avoid circular dependencies - Used dynamic imports in state transitions to prevent circular dependency issues This improves code organization, maintainability, and makes each state's logic easier to understand and test. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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src/peer/connected-state.ts
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13
src/peer/connected-state.ts
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import { PeerState } from './state.js';
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/**
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* Connected state - peer connection is established
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*/
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export class ConnectedState extends PeerState {
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get name() { return 'connected'; }
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cleanup(): void {
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// Keep connection alive, but stop any polling
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// The peer connection will handle disconnects via onconnectionstatechange
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}
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}
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