Adds a public method to create RTCDataChannels for sending/receiving arbitrary data between peers. The offerer can call this method before creating an offer, and the answerer will receive the channel via the existing 'datachannel' event.
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Co-Authored-By: Claude <noreply@anthropic.com>
Added optional polyfill parameters to RondevuOptions to support Node.js:
- RTCPeerConnection: Custom peer connection implementation
- RTCSessionDescription: Custom session description implementation
- RTCIceCandidate: Custom ICE candidate implementation
This allows users to plug in wrtc or node-webrtc packages for full
WebRTC support in Node.js environments. Updated documentation with
usage examples and environment compatibility matrix.
Version bumped to 0.7.4
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Co-Authored-By: Claude <noreply@anthropic.com>
Updated all event handler assignments to use addEventListener instead of .on* properties:
- peer/index.ts: Replaced onconnectionstatechange, ondatachannel, ontrack, onicecandidateerror
- creating-offer-state.ts: Replaced onicecandidate
- answering-state.ts: Replaced onicecandidate
Benefits:
- Proper cleanup with removeEventListener
- Prevents memory leaks by removing listeners when states/peer close
- Allows multiple listeners for the same event
- More modern and explicit event handling approach
All event handlers are now stored as class properties and properly cleaned up in cleanup()/close() methods.
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Co-Authored-By: Claude <noreply@anthropic.com>
Split the monolithic peer.ts file into a modular state-based architecture:
- Created separate files for each state class (idle, creating-offer, waiting-for-answer, answering, exchanging-ice, connected, failed, closed)
- Extracted shared types into types.ts
- Extracted base PeerState class into state.ts
- Updated peer/index.ts to import state classes instead of defining them inline
- Made close() method async to support dynamic imports and avoid circular dependencies
- Used dynamic imports in state transitions to prevent circular dependency issues
This improves code organization, maintainability, and makes each state's logic easier to understand and test.
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Co-Authored-By: Claude <noreply@anthropic.com>
Major improvements to connection establishment:
**Trickle ICE Implementation:**
- Send offer/answer to server IMMEDIATELY after creating SDP
- Don't wait for ICE gathering before sending offer/answer
- ICE candidates are now sent as they're discovered (true trickle ICE)
- Connection attempts can start with first candidates while more gather
**Removed Delays:**
- CreatingOfferState: No longer waits 10-15s for ICE before sending offer
- AnsweringState: No longer waits 10-15s for ICE before sending answer
- Answering state now takes ~50-200ms instead of 15+ seconds
**Code Organization:**
- Moved peer.ts to peer/index.ts directory structure
- Removed unused pendingCandidates buffering
- Removed unused waitForIceGathering methods
- Cleaned up timeout handling
**Breaking Changes:**
- "answering" state now transitions much faster to "exchanging-ice"
- ICE candidates start trickling immediately instead of in batches
This dramatically improves connection speed and follows WebRTC best practices.
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Co-Authored-By: Claude <noreply@anthropic.com>